Scenarios
Scenarios turn a height model into a decision aid. Open them from Scenarios ▾ in the header or Tools → Scenarios.
Flood response
Section titled “Flood response”Water rises from a source and flows out over the terrain, filling the connected lower ground first. The flow is simulated with the shallow-water equations (the local inertial scheme used by LISFLOOD-FP, with Manning friction), so the water advances as a front, runs downhill and pools in hollows before it settles at the chosen level. In 3D the water is drawn at its real height: buildings lower than the water are submerged, and taller ones stand out of it with a visible waterline. Buildings are ranked by how soon the water reaches them, how many people they are likely to hold, and whether they house critical facilities.
- Make sure the scene has terrain elevation: it must be georeferenced and anchored (Anchoring). Without terrain, the panel shows Needs terrain elevation.
- Choose a Flood source:
- Water bodies: rivers, lakes and ponds detected in the scene;
- Chosen point: click a location on the terrain;
- Whole scene: a uniform rise everywhere.
- Drag Water level rise, or press Play to animate it. The water follows as a time-lapse (about 8 simulated minutes per second). The panel reports the flooded area and water depth as the water moves, and marks buildings under their roofline as submerged.
- Optionally enable Show water on the terrain and Shade dry ground by how soon it floods.
- Review the priority table: each building’s tier and score, with ★ marking critical facilities.
Priority score (0–100) is a weighted sum of:
- urgency: how early the building floods;
- occupancy proxy: footprint area × estimated storeys from the predicted height;
- critical facility: from OpenStreetMap, once the Facilities layer has loaded.
Buildings are grouped into Critical, High and lower tiers. The exact weights and thresholds are shown in the panel.
flowchart TB A[Anchored DSM] --> B[Pick flood source] --> C[Raise water level · connected fill] C --> S[Shallow-water flow simulation] --> D[Flooded area & depth] C --> E[Flood time per building] E --> F[Score = urgency + occupancy + facility] --> G[Priority table]
Telecom coverage
Section titled “Telecom coverage”Place transmitter towers on the surface and check where the signal reaches, taking terrain, buildings and trees into account.
- Click Add a tower. It is placed at the scene centre. Set each tower’s Height (m) and EIRP (dBm).
- Pick a Frequency, MHz preset and an Environment, and set the Receiver height (m).
- Enable Show coverage on the terrain to drape the coverage map.
- Read the coverage breakdown and the list of the largest no-service patches (dead zones).
- Click Suggest additional towers to get placements that close the biggest dead zones.